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Vlambeer's SUPER CRATE BOX is coming to bring back the glory of the golden arcade age, when all that really mattered was getting on that high score list. Grab your baseball cap and loosen your pants, it's time to fight endless hordes of enemies and collect every weapon crate you can. Thank you for downloading Super Crate Box para Mac from our software portal. The download was scanned for viruses by our system. We also recommend you check the files before installation. The download version of Super Crate Box para Mac is 1.0.2. The download is provided as is, with no modifications or changes made on our side. Super Crate Box for Mac, free and safe download. Super Crate Box latest version: Furious 8-bit arcade gaming. Thank you for downloading Super Crate Box pour Mac from our software library. Each download we provide is subject to periodical scanning, but we strongly recommend you check the package for viruses on your side before running the installation. The download version of Super Crate Box pour Mac is 1.0.2. No_input mac os. This Mac program is distributed free of charge.
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Super Crate Box 1 Bit Mac Os Download
Super Crate Box | |
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Developer(s) | Vlambeer |
Publisher(s) | Vlambeer |
Designer(s) | |
Artist(s) |
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Composer(s) | Eirik Suhrke |
Platform(s) | |
Release |
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Genre(s) | Shoot 'em up |
Mode(s) | Single-player, multiplayer |
Super Crate Box is a shoot 'em upindie game by Vlambeer. It was first released for Microsoft Windows on 22 October 2010, and was followed with ports to OS X on 26 November 2010, to iOS on 4 January 2012, and to PlayStation Vita on 3 October 2012. A Commodore 64 demake of the game was developed by Paul Koller, with music by Mikkel Hastrup, and published by RGCD as Super Bread Box on 22 October 2013.
Gameplay[edit]
Super Crate Box is a shoot 'em upindie game by Vlambeer. It was first released for Microsoft Windows on 22 October 2010, and was followed with ports to OS X on 26 November 2010, to iOS on 4 January 2012, and to PlayStation Vita on 3 October 2012. A Commodore 64 demake of the game was developed by Paul Koller, with music by Mikkel Hastrup, and published by RGCD as Super Bread Box on 22 October 2013.
Gameplay[edit]
Super Crate Box's core gameplay revolves around a 2D map. Enemies continually spawn from the top of the map, and come in three varieties: small, large and flying. A crate is always available in a random location on the map, and picking up a crate gives one of 14 weapons, selected at random. At all times, there is a fire pit at the bottom of the map. If an enemy reaches the bottom of the map and falls into the pit, it will respawn at the top of the map with the same health but moving considerably faster. Contact with an enemy results in immediate death.
Planet run (pf redot) mac os. The goal of the game is to survive as long as possible by using the different weapons obtained from crates to kill enemies. Against the moon bundle mac os. The number of crates that the player picks up before dying constitutes as the score. By attaining certain numbers of crates in the game the player can unlock new weapons, game modes and cosmetic character skins.
There is a leaderboard available on the official website that tracks high scores for the various modes. The game supports joypad controls.
Development[edit]
Commodore 64 version[edit]
An infinite calm mac os. In 2012, Super Crate Box was ported to the Commodore 64 home computer by Paul Koller. This conversion became available as a cartridge on 3 October 2013 under the title Super Bread Box. The version features three new and exclusive Commodore 64-themed levels, in addition to the original three, as well as online high score tables, but lacks the SFMT and Ambush modes due to limitations of the hardware.
Super Crate Box 1 Bit Mac Os X
Reception[edit]
Aggregator | Score |
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Metacritic | iOS: 75/100[7] |
Publication | Score |
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TouchArcade | iOS: [8] |
When monster strikes mac os. The game was widely praised by critics. Going to grandmas mac os. Mike Mason from Push Square said 'it's a twitch platformer-cum-shooter that preys on compulsion' and added 'If you dare to open the box on a lazy day, don't expect to close it again for an hour', giving the game a score of 8/10.[9]Edge rated the game 8/10, mentioning 'The challenge is fierce; as your tally climbs above its previous best, the accompanying exclamation mark is a virtual eyebrow raised in surprise at your achievement.'[10] Brad Nicholson of TouchArcade said 'The hooks are in its constituent parts, which seamlessly blend into a cacophony of arcade action surrounding this pure purpose of play', and gave the game 5/5 stars.[8]
References[edit]
- ^Smith, Quintin (22 October 2010). 'VLiving In A Box: Super Crate Box Released'. Rock, Paper, Shotgun. Archived from the original on 21 July 2019. Retrieved 15 April 2020.
- ^Kuchera, Ben (5 January 2012). 'Super Crate Box on iOS box is hatefully addictive, delightfully anachronistic'. Ars Technica. Archived from the original on 23 September 2019. Retrieved 15 April 2020.
- ^Brown, Mark (3 October 2012). 'PlayStation Mobile launch game impressions – Super Crate Box, Rebel, Aqua Kitty'. Pocket Gamer. Archived from the original on 7 October 2019. Retrieved 15 April 2020.
- ^Moon, Mariella (25 June 2013). 'OUYA hits retailers for $100, promptly sells out at Amazon'. Engadget.
- ^Mitchell, Richard (4 July 2013). 'Ouya launch game highlights'. Engadget.
- ^Dickens, Anthony (3 October 2019). 'Nintendo Download: 3rd October (Europe)'. Nintendo Life. Archived from the original on 28 December 2019. Retrieved 15 April 2020.
- ^'Super Crate Box for iPhone/iPad Reviews'. Metacritic. Archived from the original on 21 May 2019. Retrieved 15 April 2020.
- ^ abNicholson, Brad (11 January 2012). ''Super Crate Box' Review – Please, Not the Disc Gun Again'. TouchArcade. Archived from the original on 7 February 2020. Retrieved 15 April 2020.
- ^Mason, Mike (10 January 2013). 'Super Crate Box Review (PS Mobile)'. Push Square. Archived from the original on 22 June 2013. Retrieved 8 June 2013.
- ^Edge Staff (11 January 2012). 'Super Crate Box review'. Edge. Archived from the original on 20 August 2014. Retrieved 8 June 2013.